GAMIFY

AI game Studio — browser native

Imagine it.Play it.

Describe the world. Gamify writes the code, boots the game, plays it, fixes what breaks, and gives you a link worth sharing.

REVOLVE gameplayLIVE BUILD CANVAS2DREVOLVEby @rcohen

Not concept art. That is the running game.

REAL BROWSER GAMESTHREE.JS + WEBGLPLAY-TESTED BY THE AGENTONE-CLICK PUBLISH

THE ARCADE / 04 LIVE

Made here.
Playable now.

No mockups. No sizzle reels. Click any frame and play the actual build.

  1. REVOLVE gameplay01 PLAYREVOLVEA falling-block puzzle where the well itself rotates. Gravity always pulls down the screen — turn the stack and columns become rows. Three cCANVAS2D
    @rcohen
  2. Siege Protocol gameplay02 PLAYSiege ProtocolHold the courtyard. Survive the next wave.THREE.JS
    @rcohen
  3. PIGMENT GRAND PRIX gameplay03 PLAYPIGMENT GRAND PRIXFour karts. Three laps. One track that changes under your wheels.THREE.JS
    @rcohen
  4. Mech gameplay04 PLAYMechReroute the factory before the reactor cooks itself.THREE.JS
    @rcohen

LIVE STUDIO / SIMULATED BUILD

Watch an idea
turn playable.

Scrub the build. This is a staged demo of the real workflow—not a recording.

hoverline-city build 07 SIMULATION
GAME SOURCECHECKS BUILDING
DISTANCE 000,000BOOST
Designing the game loop16%
>

Parsed 4 mechanics · drafting playable loop

00:06

THE AGENT HAS EYES

It plays
what it builds.

Gamify opens the game in a real browser, presses the controls, reads live state, watches frame time, and fixes what a player would feel.

FRAME P95
15.8ms
CHECKS
06/06
INPUTS
14tested
PLAYTEST / RUN 07LIVE TELEMETRY
REVOLVE under automated playtestINPUT / STEER LEFTSTATE / LAP 01 · POS 02RENDER / 60 FPS
00:18.442

✓ player recovered after collision · no control lock

PASS

THE ENGINE UNDER EVERY IDEA

The hard parts
are already running.

Your agent builds the game. Gamify supplies the timing, input, rendering, audio, and release machinery that keeps it from feeling fragile.

RUNTIME / HEALTHY ALL SYSTEMS NOMINAL
  1. 01INPUT

    Keyboard · mouse · gamepad

    14 bindings active
  2. 02SIMULATION

    Fixed timestep · seeded runs

    60 ticks / second
  3. 03RENDER

    WebGL2 · pooled entities

    15.8ms frame p95
  4. 04VERIFY

    State reads · regression checks

    06 / 06 passing
  5. 05SHIP

    Frozen build · public route

    link is healthy
SEED / 8D4A-19C2WEBGL2AUDIO / UNLOCKEDBUILD / 07

FROM SENTENCE TO START SCREEN

Less prompting.
More playing.

  1. 01 / SAY IT“Four-player kart racer where the track remembers you.”

    One sentence or a full design document. Start wherever the idea is.

  2. 02 / WATCH IT BUILDThe agent codes, launches, plays, measures, and repairs.

    It tests the running game—not just whether the code compiled.

  3. 03 / PRESS STARTShare one link. Keep every version.

    Keyboard, mouse, gamepad, WebGL. Nothing to install.

VERSION HISTORYhoverline-city / main
  1. v12Drift feels heavierLIVE · NOW
  2. v11Neon city pass4 MIN AGO
  3. v10Boost pad timing9 MIN AGO
  4. v09First playable14 MIN AGO
CHANGES / v11 → v123 FILES · 1 CHECK
 driftGrip: 0.82
+ driftGrip: 0.68
 boostDecay: 1.4
+ boostDecay: 1.1

kart remains controllable after boost exit

↶ RESTORE THIS VERSION

NOTHING GETS LOST

Push it.
Break it.
Go back.

Every working version stays intact. Compare what changed, restore any release, and keep experimenting without turning “undo” into a prayer.

THE EMPTY SLOT IS YOURS

Make something
people play.

Start building free